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Kut-Outs for Kids
DIY Creating Paper Dolls for Children in DAZ Studio 4.6


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End User License Agreement

(EULA)

 

This tutorial, herein referred to as the product , is provided as-is with no warranties either expressed or implied.  The publisher retains all copyright ownership and reserves all rights to this product.  This product is only available directly from the publisher or an authorized reseller.  If you obtained a copy from any other source, please visit the publisher's website to purchase a legal copy for yourself.

* You MAY NOT copy, share or distribute copies of this product in any form without prior written permission from the publisher.  You MAY NOT modify, change or create derivative works based upon this product in any form or fashion or by any method.  You MAY NOT sell this product or include this product in any package or collection that is for sell.  You MAY NOT claim authorship in any form to this product.

* You MAY create, copyright and sell models using the techniques contained within this product.


 

Copyright (c) 2014, Winterbrose Arts & Graphics.  All Rights Reserved.

 

 

 

TABLE OF CONTENTS

 

 

Overview.. 5

DAZ Studio Setup. 6

Window Layout & Style. 7

Viewport Settings. 9

Render Settings. 10

Transparent Backgrounds. 12

Materials Required. 13

Output Quality. 14

Finding Content 15

Smart Content 15

Content Library. 17

Basic Model 19

Character 24

Hair Style. 27

Pose. 28

Customize Pose. 30

Rendering Basics. 34

Single-Pass Rendering. 35

Separate Pass Renders. 37

Clothing. 39

Accessories. 44

Render Images. 45

Prepare the Renders. 47

Project Files. 48

Main Cut-Out 49

Outfit Cut-Out 50

Clothing Cut-Outs. 51

Create Cut-Outs 53

Basic Layout 54

Arranging Layers. 57

Saving Layer Image File. 59

Problems and Solutions. 60

Merging Layers. 61

Trimming Layers. 66

Cut-lines For Items. 73

Fold-Over Tabs. 84

Finished Project 88

Printing Cut-Outs 89

Conclusion. 90

 


 

Overview

 

The purpose of this tutorial is to show you how to create some "real" toys for the children in your life using virtual tools like DAZ Studio and The GIMP.  Growing up we have all seen and probably played with "paper dolls" at one time or another.  From dress up girls to military men with weapons, there is as much fun in creating these for adults as there is for children cutting out and playing with them.

 

       

                       DAZ Genesis                                    DAZ Genesis2

 

The techniques demonstrated in this tutorial can be applied to almost any 3D figure/character.  The key to creating fun and long lasting cut-outs will be the type of printer and materials used for printing.  Lamination can be used but will most likely make your projects less fun for the kids.

 

NOTE:

For the best results, you will need access to a good quality color Inkjet printer.  You can use a black & white Laser printer but you won't get the joy of colored paper dolls.

 


 

DAZ Studio Setup

 

Throughout this tutorial we will be using the abbreviations DS4 and DS interchangeably for the term "DAZ Studio".  Our demonstrations will be using the Layout Hollywood Blvd and the Style Mainstreet .  If you are comfortable enough with DS to follow along with your own settings, you can skip this chapter.  For those who wish to change settings to match, we have provided instructions.

 

DAZ Studio v4.6.3.50 Pro was used to develop the procedures in this tutorial.

 

Throughout this guide, we will be using the Genesis 2 Female figure to demonstrate the necessary techniques.  We also may use the abbreviation G2F interchangeably for the term "Genesis 2 Female".

 


 

Window Layout & Style

 

On the main menu, select Window / Workspace / Select Layout.

 

 

In the popup, if the Layout shown is not Hollywood Blvd then click the bar to open the drop-down menu so that you can change it.  If you need to change the Layout, simply click on the Hollywood Blvd selection then click the Accept button at the bottom.

 


 

On the main menu, select Window / Style / Select Style.

 

 

In the popup, if the Style shown is not Main Street then click the bar to open the drop-down menu so that you can change it. If you need to change the Style, simply click on the Main Street selection then click the Accept button at the bottom.

 


 

Viewport Settings

 

For new and/or inexperienced users, we recommend that you have the following Viewport Options enabled: Show Floor and Show Aspect Frame.  Click the icon in the upper-rightmost corner of the Viewport region to display the Viewport Options menu.  Be sure that both items are checked in the popup dialog.

 

 

DS4 with Aspect Frame and Show Floor


 

Render Settings

 

When rendering your 2D cut-outs, use the highest resolution suitable for the objects you will be creating.  For the purposes of this tutorial and unless otherwise specified, we will be using the Square 1:1 preset with a resolution of 1024 x 1024 in PNG format.  If you are comfortable using DS, then we recommend you read the "Output Quality" section before deciding the resolution you need for your project.

 

General Render Settings

 

If you need to change the render engine or restore default settings, click Advanced.

 

 

To change the Render Engine, click the Render Engine button and make your selection from the drop-down menu.  For this tutorial, please use 3Delight .

 

 


 

Unless you know what each parameter does, we highly recommend that you avoid changing any of them for now.  The complete Advanced settings is shown below.

 

Advanced Render Settings

 

If absolutely necessary, you can reset all the settings to the default values by clicking the Restore Default Settings button located at the bottom of settings.

 


 

Transparent Backgrounds

 

We will be rendering images with transparent backgrounds, so the image format we will be demonstrating is Portable Network Graphics (PNG).  You can change the Viewport background color to whatever suits your taste, because when using the .png format, any renders will be saved with a transparent background.

 

 

 

NOTE:

If your renders do not have a transparent background color, check your Render Settings to ensure that you are not using the Preview or Hardware Assisted render engines.

 

If necessary, you can use the Restore Default Settings button under the Advanced section of Render Settings.

 


 

Materials Required

 

Before you print out your creations, you will want to ensure you have all the necessary materials on hand.  Each project you create may have special requirements, but here is a list of basic materials to get you started.

 

                   Cardstock for Paper Doll(s)

 

                   Heavy Paper for accessories (90 lbs and up)

 

                   Cardboard for backing (optional)

 

                   Adequate Toner for B&W

 

                   Adequate Color Ink for Color

 

                   Laminate (optional)

 

                   Magnetic Strips (optional)

 

 

NOTE:

Let your imagination go wild.  If you have an idea for that works better for the children you have in mind, then by all means go for it.  Don't be afraid to experiment and think outside the box always keeping Safety in mind

 


 

Output Quality

 

We will be using a render resolution of 1024 x 1024 for our demonstrations because this level of detail will lessen the amount of toner/ink required for printing.  However, for higher quality printouts, this section explains some of the information and technical requirements to achieve better results.

 

Image Resolution

 

For the highest quality print out of your work, we recommend that before starting a new cut-out project, you set the Render Settings for DS as follows:

 

                    Paper Size           Orientation           Resolution

 

                       8.5 x 11................ Portrait............. 2550 x 3300

                       8.5 x 11.............. Landscape.......... 3300 x 2550

 

                         4 x 6.................. Portrait............. 1200 x 1800

                         4 x 6................ Landscape.......... 1800 x 1200

 

 

Pixels Per Inch & DPI

 

As we will be using DS to create our project, you do not need to be concerned with any DPI or pixels per inch settings for your printouts.  Just use the default settings for your printer.

 

 

Megapixels

 

As we will be using DS to create our project, you do not need to be concerned with any megapixel sizes or ratings.


 

Finding Content

 

We will be demonstrating most of the techniques in this guide using the Starter Essentials items that come free with DAZ Studio.  Of course, feel free to use any and all other items you have purchased or installed.  The bigger the variety of cut-outs you create, the more fun the kids are going to have.

 

Smart Content

 

To see if you have installed the Starter Essentials for Genesis 2 Female, start a new scene and select the "Actors, Wardrobe & Props" Activity tab.  You should be able to find the Starter Essentials in the Smart Content tab under Products / Figures.

 

 

If you do not see Genesis 2 Female Starter Essentials, you may have to download and reinstall them manually or using the DAZ Installation Manager (DIM).


 

Since we will be using items from the Genesis 2 Female for our demonstrations, double-click the G2F Starter Essentials icon to see what is available.

 

 

By default the "All" category option should be selected so you can see everything.

 

 

Scroll through the complete collection and be thankful for all that is included.


 

Content Library

 

Now that we know we have the Starter Essentials installed, we will be using the Content Library to navigate (find) and apply the items we need for the Genesis 2 Female in our demonstrations.  The Content Library tab is located on the right-side of your screen in DAZ Studio.

 

 

If your Content Library is collapsed (nothing showing) like above, then click the small right-facing arrow on the left-most border to open up the Content Library.

 


 

The Content Library is structured in such a way as to keep items stored in a logical order or where the original content creator desired.  Product folders usually appear in a hierarchy beneath the product that they are intended to be used with as shown below.

 

 

Don't worry if it all sounds confusing because we will be giving you step by step instructions for using the Content Library along with the paths to the demo content.


 

Basic Model

 

It's time to start the fun part of the project.  Begin by loading the figure you want to use into DAZ Studio.  We will be demonstrating with the Genesis 2 Female which can be found in the Content Library.  We will sometimes refer to the Genesis 2 Female by the acronym "G2F".  You can find the G2F figure in the Content Library as shown here:

 

 

                                           CONTENT LIBRARY

                                           |............. DAZ Studio Formats

                                           |............. My DAZ 3D Library

                                           |............. People

                                           |............. Genesis 2 Female

 

 

 


 

To load Genesis 2 Female into the scene, double-click the G2F icon (thumbnail).

 

 

As you can see G2F is now loaded into the scene. 

 

 

Since we just loaded G2F, she should still be selected in the Scene tab.  This is important because we want the clothing we are about to load to be applied to G2F.

 


 

Let's go back to the Content Library to load some basic underwear so that our cut-out character is not completely naked.  (It's just the right thing to do for a kids toy).  The items we are using can be found in Clothing under the Basic Wear for G2F.

 

                                           CONTENT LIBRARY

                                           |............. DAZ Studio Formats

                                           |............. My DAZ 3D Library

                                           |............. People

                                           |............. Genesis 2 Female

                                           |............. Clothing

                                           |............. Basic Wear

 

 

 

We want to load the Top and Underwear onto our G2F.  While browsing through the Content Library, you may see similar looking icons for these items, but don't be fooled.  You will want the icons that have the green tag "Wardrobe" in the upper-right corner.  If you see "Material", this is just a new color and/or texture you can use with an already loaded Basic Wear item.

 

 

Double-click the Top and then the Underwear icons to add the item to G2F.


 

You can see in the viewport that each is now loaded onto the Genesis 2 Female.

 

Base Model

 

Depending on your personal preference, you may want your Basic Model for the cut-out to have an applied character, some hair and a pose other than the default "T-pose".  However, since these items will create inherently different looking females for the cut-out paper doll, we should go ahead and save our base model.

 


 

NOTE:

This would be a good time to save your Basic scene.

 

On the main menu, select File / Save As / Scene and browse to your desired location and filename that you can remember later on when you want to reuse it.

 

      

 


 

Character

 

Characters for the Genesis 2 Female are typically stored in the Content Library in the Characters folder under the main G2F section.

 

                                           CONTENT LIBRARY

                                           |............. DAZ Studio Formats

                                           |............. My DAZ 3D Library

                                           |............. People

                                           |............. Genesis 2 Female

                                           |............. Characters

 

You can see below that we have quite a few character options available to us.

 

 


 

You can choose any character that you have available to you.  Since we are sticking to the items included with DS in the Starter Essentials package, we will load the Barefoot Dancer character.  You can find this character here:

 

                                           CONTENT LIBRARY

                                           |............. DAZ Studio Formats

                                           |............. My DAZ 3D Library

                                           |............. DAZ Studio Tutorials

                                           |............. Genesis 2 Barefoot Dancer

 

 

With G2F still selected in the Scene tab, double-click the Actor icon for "FIGURE - Barefoot Dancer".  If you are prompted for Character Loading Options, select the middle two choices as shown below and click the Accept button.

 


 

Again, use whatever character you desire for the figure you have loaded.

 

Genesis 2 Female

Barefoot Dancer


 

Hair Style

 

We will add the hair now (recommended).  You can create it as a cut-out overlay later using the techniques described.  It all depends on the age of and what kind of fun you have in store for the kids.  With G2F still selected in the Scene tab, double-click the Hair icon for "HAIR - Toulouse Hair".

 

           

 

G2F Barefoot Dancer


 

Pose

 

Right now our base model just looks awkward because who really stands around with their arms up like that.  It s time to add a pose for our base model.

 


 

You can find several basic poses in the Content Library for the Genesis 2 Female.

 

                                           CONTENT LIBRARY

                                           |............. DAZ Studio Formats

                                           |............. My DAZ 3D Library

                                           |............. People

                                           |............. Genesis 2 Female

                                           |............. Poses

 

 

 

However, since our project is to create a paper doll cut-out to apply other cut-outs to like clothing and accessories, you will most likely use a very basic pose.

 


 

Customize Pose

 

Overall, the default T-Pose is acceptable with the exception of the arms pointing to each side.  To fix this, we will adjust the pose position of the arms.  We will take advantage of this opportunity to demonstrate a simple pose change on the left arm and then how to copy it to the right arm.  Change to the Pose & Animate Activity tab.  If needed, change the View to Perspective View and click on the Vantage View cube to see our model from the Front view.  Be sure that the base model is still selected in the Scene tab.

 

 

Expand the G2F hierarchy using the small carrot arrows until you reach the Left Shoulder as shown below and select it.

 


 

If you know how to use the pose controls in the viewport, bend the left shoulder downward until it reaches its maximum position along the body.  Otherwise use the technique in the following paragraph.

 

 

Since the Left Shoulder is selected in the Scene tab, we can switch to the Parameters tab to adjust the Bend of the Left Shoulder to -75 .  If you look closely, you can see that the slider is all the way to the left having reached its max.

 

 


 

It s now time for some fun and to learn an easy to use but powerful and advanced technique available in DS.  On the keyboard, press SHIFT-Y and the Symmetry menu will popup on your screen.  All of the default settings are for going from left to right, so just click the Accept button.

 

 

Now that is a much better looking version of G2F for a paper doll printout.

 


 

NOTE:

This would be a good time to save your Character scene.

 

On the main menu, select File / Save As / Scene and browse to your desired location and filename that you can remember later on when you want to reuse it.  We titled ours as "G2F_Barefoot_Dancer" to make it easier to remember.

 

      

 


 

Rendering Basics

 

Rendering and saving your image is the most important part of creating your cut-out paper doll.  Select the top level for your figure and collapse the hierarchy underneath it.

 

 

If you configured DS properly, the viewport is showing in Aspect Frame mode meaning that what you see in the viewport is what you get when rendering.  If your figure is surrounded by empty space, the portion of your rendered image for the cut-out will be smaller so we need to fix that.  Obviously we cannot get rid of all of the wasted space because it isn t equal around our figure.

 


 

There are two ways to deal with the extra space surrounding your figure:

 

1) Single Pass Rendering where all of your cut-outs are created, saved and printed in one sitting (advanced users).

2) Separate Pass Rendering where each of your cut-outs is created, saved and printed as needed (recommended).

 

Single-Pass Rendering

 

If you are new or inexperienced with rendering in DAZ Studio, it is highly recommended that you skip this section and move to procedures for Separate Pass Rendering on next page.  Under normal circumstances, you would zoom in/out using either your mouse s scroll button or the magnifying glass for the viewport.

 

 

The goal is to get our figure to fill as much of the viewport as possible without touching the borders.  Once you get the figure positioned properly, you will have to complete all scenes and rendering (figure, clothing, and accessories) before moving on to the Cut-Out Templates section.

 


 

The problem with the Single Pass method is that when you Save the Scene and then Load it back, some of the settings for DAZ Studio may return to their defaults resulting in different rendering views and zooming levels as shown here.

 

          Zoom Adjustments made then Saved As Scene                 Rendered Scene

 

           Loaded Scene resets to DS Default Settings                   Rendered Scene

 

 

WARNING:

Only Advanced/Experienced Users should use the Single-Pass method.  All others should use the Separate Pass Renders methodology in next section to create Cut-Outs.


 

Separate Pass Renders

 

With your figure selected in the Scene tab, click the Front view on the Vantage cube and then click the Frame icon to center the view on your figure.

 

 

If you do not translate, rotate or scale your figure, this should always return it to the same view and render each time.

 

 

To test, move your view around and zoom in or out.  With your figure selected, see if clicking Front and Frame always returns you to the same look in the viewport.


 

To render the main image of your figure for the cut-out, on the main menu select Render / Render.

 

 

Once rendering is complete, give it a name and location you can remember and click the Save button to save your new image as a PNG (supports transparency).  We saved ours as "G2F_Barefoot_Dancer_Main.png".

 

 

If you are simply making fully clothed figures for children to cut-out and play with, then dress, pose and accessorize them and then render your main image.


 

Clothing

 

You can choose any clothing that you have available to you.  The biggest problems you may encounter will have to do with the clothing you select.  Some of our demonstrations will use items included with DS in the Starter Essentials package.  To start, we will load the Barefoot Dancer clothing which can be found here:

 

                                           CONTENT LIBRARY

                                           |............. DAZ Studio Formats

                                           |............. My DAZ 3D Library

                                           |............. DAZ Studio Tutorials

                                           |............. Genesis 2 Barefoot Dancer

 

 

Be sure that your figure is still selected in the Scene tab, then find the icon shown below in the Content Library and double-click it to apply to your figure.

 


 

Oh my gosh!  That certainly did not go as planned!  It is important to understand that the clothes you initially choose may not work well for cut-outs.

 

                            

                                      What we got!                                          What we wanted.

 

The techniques needed to fix these problems require a lot of time and experience.  They can be fixed after your render them in the post work phase of your project.

 


 

Here are the main problems with using this outfit: 1) under clothing poking through in areas that are not covered by the main outfit, and 2) portions of the clothing that appear behind the main figure.

 


 

The techniques required to correct these problems go beyond the scope and size for this tutorial. However, we will briefly describe what is needed for those who wish to dabble and learn.  For those less experienced, skip ahead to the next section and come back to this later on when everything makes more sense.

 

You will need to use a 2D paint program that can fully support transparency and layered images like Photoshop or The GIMP.

 

                        

 

We start with a full render of the figure with the clothes on and then use it as the basis for creating the top and pants overlays.


 

For the top, you would have to create a cut-out that includes portions of the skin to cover the under clothing.  For the pants, you would have to remove the back portion of the pants.  You would end up with something like the two items shown here which could easily be used.

 

 

The easiest way to avoid these types of under clothing conflicts is to create your main figure in the nude (no clothing) to render as your main image.  Of course you will not want to load detailed textures and morphs for the genitalia.

 

WARNING:

If you choose to create your base cut-out with nude models,

please do not use detailed character skins and genitalia.

Keep it G rated for the children.

 

To get the best results, choose clothing that works well with rendered images that are intended for cut-outs. 


 

Accessories

 

If you want to include cut-outs for accessories like purses, hats, swords, guns and the like, simply use the same techniques described for the character and clothing.

 

 


 

Render Images

 

Later we will be demonstrating how to create cut-outs using our base model with the shirt and jeans from the Everyday Wardrobe Set by artist Aave Nainen and a pair of sneakers from the Casual Jeans and T-Shirt Set by Ravenhair/DAZ3D.  These three clothing items look good together and work rather well for this project.  We want this project to look detailed, so we will be using a render size of 2048x2048.

 


 

You can render each piece separately for older children; or you can render the complete outfit which will be much easier to handle and use for younger children.

 

    FOR OLDER KIDS                                                                                  FOR YOUNGER KIDS

 

 

NOTE:

When using footwear with long leg wear (pants), you may want to include the shoes in the same render as the pants.

 

 


 

Prepare the Renders

 

Regardless of which method you choose, your character figure will need to be hidden while you render the clothing items.  And conversely, the clothing will need to be hidden while you render the main character cut-out.  Let s start with that.

 

As you can see, we have already loaded our main figure and the components for the clothing outfit we will be demonstrating.

 

 

 

WARNING:

Once you get your figure properly aligned in the viewport, you will have to complete renders for all items to ensure proper alignment with the main figure and each other.


 

Project Files

 

We prefer a short yet descriptive file naming convention for files to be used in our project.  The choice is yours, just be sure that it works for your needs.  Here are the file names we chose and a short description:

 

                                  G2F_Main.png............ Main Figure

                                  G2F_Outfit.png........... Complete Outfit

                                  G2F_Shirt.png............. Clothing Top

                                  G2F_Jeans.png............ Clothing Pants

                                  G2F_Sneakers.png...... Clothing Shoes

 

 


 

Main Cut-Out

 

Be sure to hide all non-essential items for your main figure.  You can see that we hid (eye icon is closed) the Jeans and Shirt from view so that the only thing in our render will be our character in under clothing.  What about the shoes?  Read on

 

 

Did you notice that the hair, underwear and sneakers are not listed above?  That is because these items are designed to automatically parent to the Genesis 2 Female and load directly into the G2F hierarchy.  You will have to expand the G2F hierarchy so that you can hide the CsJSneakers as shown below.

 

 

Now render the scene for your main figure cut-out and save it where desired.


 

Outfit Cut-Out

Unhide the main clothing items in the Scene tab (eye icon is opened).  For our project, that will be the Shirt, Jeans and Sneakers.  Now hide the main character (figure, hair and accessories) and any under clothing you may have used.

 

 

Don t forget that some of the items may be listed under the figure s hierarchy.

 

 

Now render the scene for your complete outfit cut-out and save it where desired.


 

Clothing Cut-Outs

 

With the exception of the Hide and Show, the process for each clothing item will be almost identical.  However we will go ahead and demonstrate the process for each of the three items we are using for this tutorial.  You will find that many times repetition is the best way to learn a new skill.

 

Hide everything but the first clothing item.  For us that will be the Shirt.

 

 

Now render the first clothing item cut-out and save it where desired.

 


 

Hide everything but the second clothing item.  For us that will be the Pants.

 

 

Now render the second clothing item cut-out and save it where desired.

 

Hide everything but the third clothing item.  For us that will be the Sneakers.

 

 

Now render the third clothing item cut-out and save it where desired.


 

Create Cut-Outs

 

 

You can use any 2D Paint program that support PNG files with transparency and layered images.  Adobe Photoshop is a popular choice among 3D artists.  For the purposes of this tutorial, we will use The GIMP (v2.6.11) which is a professional level paint program which is Photoshop compatible and available for FREE.

 

           


 

Basic Layout

 

If you install or already have The GIMP, below is the layout we are using for ours.  Your version may have the panels in slightly different locations, but all the tools and options should be the same.

 

 

We will need to begin a new project.  On the main menu, select File / New and in the popup Create a New Image we are using size 2048x2048.  You will of course use the sizing option that applies to your cut-out project.

 


 

Our display will now show a blank white canvas sized as we requested that is labeled as Background in the Layers panel.

 

 

We will want to work with each of our cut-outs in the same layered image file to ensure that everything is sized properly and aligns with the main figure cut-out.  On the main menu, select File / Open as Layers to browse to and load all of your cut-out images at once or repeat the process to load each cut-out image separately.

 


 

It appears that all of our cut-out images loaded properly.  If your image looks awkward/different, don t worry as we are about to fix that.

 

Layers Loaded Successfully!

 

Your images may or may not load into the optimal layer positions.  Going from the bottom upwards, you will want the background, main figure image, complete outfit image and then all clothing item images.  As you can see, ours needs corrections.

 


 

Arranging Layers

 

Before rearranging the layers, it is important to understand how they work.  Imagine for a moment that you are looking down on the stack of images.  What you would see first would be the top layer image.  If there were any openings (transparent regions) you would see through that to layers underneath, and so on and so forth.

 

To move a layer up or down in the stack is simply a matter of selecting it and then clicking either the up or down arrow in the bottom of the layers portion of the panel to change its order for the image.  For our GIMP configuration, the layer movement arrows are as green.

 

 

 

As you can see above, we have arranged our layers going from the bottom upwards as:  Background, main figure image, complete outfit image and then all clothing item images above those.  Rearrange your layers as required.


 

Now hide all elements of your project except your main figure image by clicking the small "eye" icon to off which is found to the left of each layer entry.  The Background layer will only be used for alignment testing and adjustments.

 

 

If we rendered and saved our items properly in DAZ Studio, they should all align properly.  Test each layer image by clicking the "eye" icon to visible to view then invisible when ready to move to next item or you are finished.

 

                                    Shoes                  Top                Pants                 Outfit


 

Saving Layer Image File

 

It is time to save our work before continuing.  For GIMP, you can save it using the extension ".XCF".  On the main menu select File / Save As then browse to your desired location and name your new file giving it the ".xcf" extension to save it as a layered image.  You can use the extension ".PSD" for Photoshop compatibility.

 

 

 

 

NOTE:

This would be a good time to save your layered image file

as an XCF file for GIMP or a PSD file for Photoshop.


 

Problems and Solutions

 

We have two issues to address with our chosen clothing items:

 

1) the Shoes will be difficult to use by themselves as they are small, composed of two pieces, and have space located between them.

2) the Top will require some adjustment because the back of the blouse at the top will cover the throat area of our main figure.

 

For the Shoe, we will simply create a merged copy of the two layers (Shoes and Pants) as the purpose of this outfit for our main figure does not require bare feet. {see Merging Layers section}  For the Top, we will trim off the areas of the top-back of the blouse to show the figure's neck.  {see Trimming Layers section}

                   

             Problem 1                                                               Problem 2

 

 

To correct the problem with the neckline for the Top, we will have to trim off some of the original rendered image so that the figure's neck will show.

 

 


 

Merging Layers

 

The process of merging the shoes and pants to create a single cut-out is quite simple.  However, we want to ensure we maintain a copy of the original renders within our layered image file for future reference or usage if we so choose.

 

The first step will be to create a duplicate of each layer we want to combine.  The layers do not need to be visible for this step.  Right-click on the first layer to duplicate which in our case is the Sneakers (shoes) and select Duplicate Layer from the popup menu.  The duplicated layer will be in the same state (visible or invisible) as the original and have the same name with the word " copy" appended.

 

 

Now repeat this process for the layer of the second item to combine


 

The act of combining layers in GIMP is called "merging" and takes place in the downward direction on the stack of layers.  Both layers will need to be visible. For the best results, we recommend that you move the layers so that they are together.

 

 

Go ahead and turn on visibility for each layer.  Now change the order of the layers so that one is located on top of the other.  The layer on top should be the most prevalent one.  For instance, in our combination we would want the pants to drape over the shoes (like in real- life) so we will make sure the pants are the top layer.

 

 


 

Right-click on the topmost of the two layers and select "Merge Down" from the popup menu.  The new combined layer will take the name of the layer that was on the bottom.

 


 

For clarity, we should change the name of the new layer.  For our project, we have chosen to name it "Jeans_with_Shoes".  Choose whatever name for your layer that makes sense just in case you come back later to revise your project.

 

 

Now that our small sized item problem is solved, we should go ahead and Save the changes to our layered image file.

 

 

NOTE:

This would be a good time to save your layered image file.

 

 


 

Our Combined Clothing

 


 

Trimming Layers

 

The process of trimming any layer will permanently change that layer's image.  The techniques described here can be applied to almost any item needing trimmed.

 

Hide all the layers except for the main figure and the layer you need to trim.  The layer you are trimming should be higher in the layers stack than the main figure.  Select the layer that need trimming and make a duplicate layer and change its name to something like "xxxxxxx-NEW".  Now hide your original layer and be sure that the new layer is now the one that is selected.

 

 

 

WARNING:

The process of trimming any layer

will permanently change that layer's image.

 

 


 

You will need to zoom-in on the viewing panel for trimming to make sure the areas you remove leave a nice looking result.  On the main menu, select View / Zoom and choose whatever percentage works for your computer setup.  We chose to use 400% because it worked best on the screen resolution we were using.

 

 

Use the horizontal and vertical scroll bars to position your view for making the necessary changes.  We will be focusing on the neck area.

 

 


 

Remember that the layer you are trimming needs to be selected in the Layers panel.

 

 

In the Toolbox panel (located on the right-side of the screen for us), we will be using the Paths Tool.  This tool will allow us to select odd shaped regions that we can easily delete from our layers image using the Selection from Path option.

 


 

Click on the Paths Tool in the toolbox.  Once you start selecting "points" on the layer, they will automatically be connected to each other.  If you mess up on one, simply press "Ctrl-Z" on the keyboard or select Edit / Undo from the main menu before moving on.  Find a good starting point on your layer and start clicking to define your path.  Be sure to connect the last point back to the beginning point by clicking on the first point one last time.

 

 

Click on the "Selection from Path" option on the Toolbox.  You will know that your selection has been selected when you see the "marching ants" lines moving around the area you selected.

 


 

To erase the selected region, either press the "Delete" key on the keyboard or select Edit / Clear from the main menu.

 

 

As you can see, we did not compensate for the neck of the main figure and there is a small gap on each side.

 


 

For our purposes, the gap was an acceptable anomaly because it leaves a little wiggle room when the top is applied to the main figure..  However, for better detail you could easily go back and refine your selection to a slightly narrower region to compensate for the figure's neck.  Before we go on, go to the main menu and choose select Select / None to unselect your region.

 

 

You should save you project after all the trimming corrections are completed.

 

 

NOTE:

This would be a good time to save your layered image file.

 

 


 

Our Trimmed Top

 


 

Cut-lines For Items

 

Before we design and add tabs to our project, we will need to place a "cutting line" around each item where the children can cut them out of our final printouts.  We are going to demonstrate the process for our main character figure.  The process will be the same for all the overlay cut-outs like clothing.

 

Don't worry about the fold-over tabs for now.  Even though the cut-line and fold-over tabs do go together, these two features are designed using different methods.

 

Be sure to select the main figure image in the Layers panel and hide all the rest (invisible).  On the main menu, use View / Zoom to adjust the viewing zoom level so that you can see the complete item.  The level of zoom you choose will be dependent on your video resolution and the size of you main figure's image layer.

 

 


 

In the Toolbox, choose the Fuzzy Select tool and uncheck the Antialiasing option.

 

 

In the viewport, click anywhere outside of your main figure or item to select all of the transparent region.  You should see the "marching ants" selection line surrounding your image.

 

   

                         Actual Screenshot                                    Shown with White Background


 

If you have regions of transparency that are separated, click what you feel is the largest one first and then hold the Shift-key and click all others one at a time until all transparent regions show the marching ants surrounding your item.

 

Example Handbag

 

 

NOTE:

If you do not want to cut-out certain areas, then do not

include them when selecting all the transparent regions.

 

 

What we have selected is really quite the opposite of what we need.  We really needed to select all of our main figure or item.  However, because of the multitude of colors and shades/tones within it, that process would have been cumbersome, lengthy and almost certainly not achievable.

 


 

Now, to work our magic we just invert (or reverse) the selection to everything other than the transparent region. In effect, we will be changing the selection to our main figure or item.  On the main menu, choose Select / Invert to reverse everything we have selected which in essence is selecting our main figure or item.

 

 

Of course, we will not want our cut-line right on the edge of our main figure or item.  After all, it will be children who are cutting it out of the paper or stock.  Therefore, we will want our line to be a little further from the edge.  On the main menu choose Select / Grow and enter a good value in the popup (we used 5).

 


 

To better see the selections and cut-lines, we recommend that you make the bottom layer (white Background) visible.

 

 

It is about to get more complicated but don't worry.  We will step through the complete process.  If you glance along the tabs at the top of the Layers panel, you will see that it is actually a multifunction panel.  Click the Paths tab for this next step.  There should not be any paths listed, but if there are you can right-click and select Delete from the popup menu to get rid of them as we did.

 


 

We are going to be drawing a line that outlines our main figure or item.  To do this manually would take quite a bit of time.  To speed things up, we are going to use our new selection to create this outline for us.  Right-click in the whitespace of the Paths panel and choose Selection to Path from the popup menu.

 

 

Your new path will show up in the Paths panel.  The icon should look familiar as it is the same shape as our outlined selection.

 


 

We no longer need the selection, so on the main menu choose Select / None.

 

 

Let's go ahead and rename this path to match the Layers image that it corresponds to.  Since our image layer was "G2F_Main.png" we used "G2F Main".

 

                          Paths Panel                                                                Layers Panel


 

We need to create a separate layer for the cut-line we are about to create.  Return to the Layers panel by clicking its tab.  Right-click on the main figure image layer and choose New Layer.  In the popup, give the layer an applicable name, do not change the size, be sure that "Transparency" is selected, and click the OK button.

 

 

Be sure to select your new layer if it isn't already highlighted.

 


 

Go to the Paths tab and select the path for the main figure outline.  Right-click on that path and select Stroke Path from the popup menu.

 

 

We will be stroking a line about 6 pixels wide using a solid color (current foreground color) and the Medium dashes setting for the Dash preset.  When you are ready, click the Stroke button.

 


 

You can choose not to have cut-lines on your cut-outs.  You can also use a different dash pattern or preset and various colors, but "Impressive" is still the first word that comes to mind.

 

Successful Cut-Line for Main Figure

 

 

 

NOTE:

This would be a good time to save your layered image file.

 


 

Repeat this process for each cut-out item you have created.  Here is how our Jeans-Shoes and Shirt turned out.

 

 

 

NOTE:

This would be a good time to save your layered image file.

 

 


 

Fold-Over Tabs

 

Several factors will affect the overall size and number of tabs added to your cut-out designs to be used as add-ons that are placed on and taken off of your main figure:

 

1. Age of children project designed for (larger tabs for younger children)

2. Materials used for printing (stiffer paper/stock may require larger tabs)

3. Size of cut-out design (larger cut-outs may require more tabs)

 

The goal when planning the type, size and numbers of tabs is to provide adequate tabs to bend over figure and maintain the "hanging-on" effect.  Here is our plan:

 


 

There are two practical ways to create the tabs required for your cut-outs:

 

1. Use the paths tool to hand craft each tab for each item.

2. Create a tab template to copy/rotate/move for each item.

 

We will be using option 1 as it is quicker and easier.  The first step will be to create a new transparent layer above the outline for the item that you are creating fold-over tabs for and name it similar to the layer for the item with "Tabs" appended.

 

 

You may have to zoom in on your item to create your fold-over tabs.  We are going to place our first fold-over tabs on the hip area of the jeans so we zoomed our viewing area to 200% to better see what we are doing.

 


 

We will be using the Paths tool to create and stroke a path manually this time for our fold-over tabs.  After you have determined the area you are working, click on the Paths tool and create a path to be stroked with dash marks.  It should only take 4 clicks; 1 starting point, 2 corners, and 1 ending point.  Do not click anywhere else.  If you mess up, click the Move tool (cross shape with four arrows) to remove path then start again with the Paths tool.

 

 

Once you are happy with the path you have made to created your new fold-over tab, click the Stroke Path button in the bottom of the Toolbox panel.  Change the color and settings (line width, dash preset) then click the Stroke button to finish.

 


 

We chose to use smaller dash preset and connect our tab to the gap in the cut-line.

 

 

 

Complete this process for the rest of the tabs for this particular item using the same techniques.  This is only a suggestion, but you should pause to save your work as you complete the fold-over tabs for each item in your project.

 

 

NOTE:

This would be a good time to save your layered image file

as an XCF file for GIMP or a PSD file for Photoshop.

 

 


 

Finished Project

 

Here are the images for our finished project

 

 


 

Printing Cut-Outs

 

You can print the items for your project directly from GIMP or save them in your favorite graphics format (jpg, png, bmp) to print or even share with friends and family.  When printing your cut-outs, be sure that the only layers that are visible are the applicable item, outline and tabs layers.  You may not want the Background layer visible.  For instance, these are the layers that were visible for Pants cut-out:

 

 

When printing your main figure, we recommend that you use one of the following:

 

Card Stock or Heavy Weight Paper

{for Light Paper, attach it to cardboard or some other stiff base material}

 

You should print your cut-out designs for add-ons (clothing, accessories) on lighter weight paper to make bending the tabs over the main figure easier.

 

If you use colored paper or paper with preprinted designs for any of your printing, then make sure they will work properly with the cut-outs you plan to print.

 


 

Conclusion

 

We hope you enjoyed and learned from this tutorial.  Here are some other DAZ Studio related tutorials which you may find of interest:

 

            

 

            

 

           



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